Craft: Difference between revisions

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(→‎Game: +testing article)
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* {{link|url=https://emshort.wordpress.com/2007/07/10/wip-rescue/ |archive=https://web.archive.org/web/20150924075658/https://emshort.wordpress.com/2007/07/10/wip-rescue/#content |WIP Rescue}} by [[Emily Short]]. July 10, 2007. Strategies for solving various problems that can come up while writing IF.
* {{link|url=https://emshort.wordpress.com/2007/07/10/wip-rescue/ |archive=https://web.archive.org/web/20150924075658/https://emshort.wordpress.com/2007/07/10/wip-rescue/#content |WIP Rescue}} by [[Emily Short]]. July 10, 2007. Strategies for solving various problems that can come up while writing IF.
* {{link|url=http://www.sibylmoon.com/writing-mechanically-solid-parser-games/|Writing Mechanically Solid Parser Games}} by [[Carolyn VanEseltine]]. December 11, 2014. What parser IF is good at, and bad at, and how to make use of its strengths.
* {{link|url=http://www.sibylmoon.com/writing-mechanically-solid-parser-games/|Writing Mechanically Solid Parser Games}} by [[Carolyn VanEseltine]]. December 11, 2014. What parser IF is good at, and bad at, and how to make use of its strengths.
* {{link|url=http://www.rcveeder.net/blog/2016/08/10/the-imitable-process-of-ryan-veeder/ |The Imitable Process of Ryan Veeder}} by [[Ryan Veeder]]. August 10, 2010. Making a map, choosing room details, and organizing code in Inform 7.
* {{link|url=http://www.rcveeder.net/blog/2016/08/10/the-imitable-process-of-ryan-veeder/ |The Imitable Process of Ryan Veeder}} by [[Ryan Veeder]]. August 10, 2016. Making a map, choosing room details, and organizing code in Inform 7.
* [http://raddial.com/if/theory/make_if_fast.html Make IF Fast!] by [[J. Robinson Wheeler]]. Covers the creation of games starting from a mock transcript of play.
* [http://raddial.com/if/theory/make_if_fast.html Make IF Fast!] by [[J. Robinson Wheeler]]. Covers the creation of games starting from a mock transcript of play.
* [[Ideas For Games]]
* [[Ideas For Games]]

Latest revision as of 05:48, 19 June 2024

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

For examples on coding specific game features, see Category:Tutorials.

For a list of wiki pages that contain links to "making-of" articles, see Category:Author commentary.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

Making-Of Articles

Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)

Due to the increased number of "making-of" articles, we've begun adding these links to other relevant wiki pages (e.g. competition pages and work pages) rather than continuing to add to the list here. For a list of wiki pages that contain links to making-of articles, see the author commentary category.

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing

Theory, Craft, and History Resources
Theory General TheoryComparisonsDesignTaxonomyTerminology
Craft GameMaking-Of Articles NPCsPCsPromotionPuzzlesSettingStoryUse of MediumWriting
History History of Interactive Fiction