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|Type=Interpreter
|Type=Interpreter
|Interpreter app=No
|Interpreter app=No
|Developer=Evin Robertson
|Home page=https://nitfol.sourceforge.net/
|Download=https://sourceforge.net/projects/nitfol/files/nitfol/
|Format=Z-code
|Format=Z-code
|System=Windows, Linux
|System=Windows, Linux
|Version=0.6
|Version=0.6-pre4
|Date=2008/12/07
|Status=Unmaintained
|Status=Unmaintained
|License=GPL-3
}}
}}
[[Nitfol]] is a [[Z-code]] [[interpreter]] and [[debugger]], created in 1999 by [[Evin Robertson]]. The name comes from one of the Infocom [[spells]].
[[Nitfol]] is a [[Z-code]] [[interpreter]] and [[debugger]], created in 1999 by [[Evin Robertson]]. The name comes from one of the Infocom [[spells]].

Latest revision as of 02:09, 26 January 2025

Nitfol
Interpreter
[[File:|385px|center]]
Links Home page Download
Developer Evin Robertson
Format Z-code
Interaction style
Systems Windows, Linux
System details
Latest version 0.6-pre4 / 7 Dec 2008
Status Unmaintained
Implements
Uses
Multimedia support
License GPL-3
Notes Note that this interpreter cannot simply be downloaded and run to play game files.
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Nitfol is a Z-code interpreter and debugger, created in 1999 by Evin Robertson. The name comes from one of the Infocom spells.

Features

  • Uses the Glk API for I/O.
  • Uses the Quetzal save format.
  • Supports versions 1 through 8 of Z-machine, version 6 partially.
  • Debugger feature based on the Unix GDB debugger.
  • Supports Blorb sound and music.
  • Unlimited undo and redo.
  • Typo correction.
  • Automatic map generation.
  • As of 0.6 version, it supports the Glulx, BTZ and ScottAdams/AdventureInternational formats.

Versions

Links

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