Amnesia (by Disch)
From IFWiki
Amnesia | |
---|---|
Author(s) | Thomas Disch with Cognetics Corp. |
Publisher(s) | Electronic Arts |
Release date(s) | 1986 |
Authoring system | King Edward Adventure |
Platform(s) | MS DOS, Apple II, Commodore 64 |
Language(s) | English |
License(s) | Commercial |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruel |
How It Begins
The game opens with a short cut-scene describing how you wake up in your hotel room, at first wondering where you are, and soon realising you have no idea who you are either. The game then says:-
Hotel Room What's a person to do in this situation? What YOU do is...
This is followed by the first command prompt. After some preamble related to your appearance, it quickly becomes apparent that your first task is to find some clothes. The long term objective is, of course, to recover your memory.
Notable Features
- The game world covers a large portion of New York, with hundreds of locations.
- The game is quite simulationist - the main character's need for money, food and sleep play a large part in the game.
- The game's prose has all the hallmarks of Disch's trademark cynical humour.
Versions
MS-DOS version
Apple II version
Commodore 64 version
Links
General info
- Amnesia - at IFDB.
- Amnesia at Wikipedia.
- Amnesia - at Home of the Underdogs.
- Amnesia - at 50 Years of Text Games.
Reviews
- Review - by C. E. Forman (in SPAG)
- Review - by Tom Henrik.
- Review