Enlightenment

From IFWiki

Adventure
Adventure
One-room
One-room
Under­ground
Under­ground
Green IF comp ribbon.png
IF Comp 1998
5th of 27
Two white ribbons.png
XYZZY Awards 1998
Finalist - Best Individual NPC, Best Puzzles

Enlightenment
An Interactive One-Room Absurdity

Enlightenment
Author(s) Taro Ogawa
Publisher(s) n/a
Release date(s) 1998
Authoring system Inform 6
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

As the Great Gate slams behind you, its mechanism automatically locking, you breathe a sigh of relief. All you need to do now is cross the bridge, turn the corner, head down a short tunnel and then you'll be out of these caves forever (and rich too!). The monsters are defeated, their treasures plundered... and some bastard troll is BLOCKING YOUR WAY?!?!. [Footnote 1]

If only you hadn't used your Frobozz Magic Napalm on that ice wall... If only you hadn't used your TrolKil (*Tm) to map that maze... If only you hadn't sold your Frobozz Magic Tinning Kit. If only you hadn't cooked and eaten those three Billy Goats Gruff... ... or that bear ...

If ONLY you'd checked the bloody bridge on your way in.


Still, you've survived worse, and there's no turning back now, since you left the key to the Great Gate counterbalancing Yet Another Annoying Deathtrap. After all, you only have to kill something that's technically unkillable, and how hard could that possibly be? [Footnote 2]

Notable Features

Trivia and Comments

  • Note that although the game is copyright 1998 by the author, he also states in the header:
    Properties of Activision Inc., used with permission, remain their property.

Versions

Release 7

Links

General info

Reviews

Spoilers

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