Glowgrass
From IFWiki
Glowgrass | |
---|---|
Author(s) | Nate Cull |
Publisher(s) | n/a |
Release date(s) | 1997 |
Authoring system | TADS 2 |
Platform(s) | TADS 2 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
The good news is that you're a xenohistorian and student of Ancient artifacts in the courtyard of an intact Ancient dwelling. The bad news is that the dropship that dropped you here crashed; the ship, pilot, and your equipment are gone. The main building extends to the north and west, a closed door to a smaller dome is northeast, a retaining wall is south, and an open area lies to the east. You still want to explore and study the Ancient home, of course, but now you also need to find a way back to the Institute.
Notable Features
Versions
Release 1
- Glowgrass (Nate Cull; 1997; TADS 2).
- Release 1 (3rd Annual IF Contest release)
- IFID: TADS2-0009C6BD11F41112184F6ABF6D179F4E
IFID links: IFDB - IF Comp 1997: 3rd place of 34 entries.
- XYZZY Awards 1997: Finalist for Best Game, Best Story.
Links
General info
- Glowgrass (archived) - at Baf's Guide.
- Glowgrass - at IFDB.
- Glowgrass - at ifwizz interactive fiction (in German).
Reviews
- Glowgrass - at SPAG.
- Glowgrass - at IF Ratings.
- Review - by Paul O'Brian.
- Review (archive) - by Duncan Stevens.
Spoilers
>examine page
The dreadful truth is, this page is incomplete.
Notable Features, full version info
Please refer to the IFWiki game page style guide when making changes.