Participatory comedy
From IFWiki
A form of comedy created when the actions of the PC are the instigating factor in humorous events that occur as part of the game world.
Adam Cadre used the term in his review of Dennis Jerz's game Fine-Tuned, noting that the author's misdirection caused the PC to perform actions that create the humor, "which is much harder to pull off than just writing a bunch of funny lines that always show up." In a SPAG review, Cadre's own Lock and Key was also cited by Duncan Stevens as an example of participatory comedy. The concept has appeared earlier in games such as Jacob Weinstein's Toonesia, and has long tradition in audience-participation theatre.