Sir Ramic Hobbs and the Oriental Walk
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Sir Ramic Hobbs and the Oriental Walk | |
---|---|
Author(s) | Gil Williamson |
Publisher(s) | Amazon Systems |
Release date(s) | 1996 |
Authoring system | AGT |
Platform(s) | MS-DOS |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
Sir Ramic wakes up in a castle, somewhat disorientated.
Notable Features
Hints and caustic criticism are administered by (the disembodied) Wizard Prang. Sir Ramic has to struggle out of the castle using a teleportation device and foil a thieving magician, using various commands learned during the game. The entire intention is humour. There is a word-puzzle type of clue at one point that has proved much more difficult than the author intended.
Versions
Release TBD
- Sir Ramic Hobbs and the Oriental Walk (Gil Williamson; 1996; AGT).
- IFID wanted. (Please replace this line with a babel template.)
- IF Comp 1996: 18th place of 27 entries.
Links
General info
- Sir Ramic Hobbs and the Oriental Walk (archived) - at Baf's Guide.
- Sir Ramic Hobbs and the Oriental Walk - at IFDB.
- Sir Ramic Hobbs and the Oriental Walk - at ifwizz interactive fiction (in German).
Reviews
Sir Ramic Hobbs series by Gil Williamson | ||
Sir Ramic Hobbs and the High Level Gorilla (1989) Sir Ramic Hobbs and the Oriental Walk (1996) |
>examine page
The dreadful truth is, this page is incomplete.
Genres, How It Begins, Notable Features, full version info.
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