Vezza
From IFWiki
Vezza | |
---|---|
Interpreter | |
Links | Home page Download |
Developer | Shawn Sijnstra |
Format | Z-code |
Systems | CP/M, Amstrad CPC, Amstrad PCW, Apple II, Atari 400/800, MSX, MSX2, Sinclair ZX Spectrum, Tandy TRS-80, Other |
System details | Requires minimum z80 and CP/M 2.2 or CP/M 3. Current builds support VT-52, ADM-3a, HGT, VT-100, VT-100 with ANSI colour, and Soroc 120 terminal emulations. Various platform builds tested and available. Atari requires FujiNet/DT80. Supported platforms not listed include Agon, MicroBee and SAMCoupe. |
Latest version | Pre-release / 30 Sep 2023 |
Status | Beta |
Multimedia support | No multimedia |
License | Mixed GPL 2 |
Notes | Note that this interpreter cannot simply be downloaded and run to play game files. |
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Vezza is a Z-machine interpreter for CP/M version 3 and above, requiring a z80 CPU minimum. Tested on multiple hardware versions. It was written by Shawn Sijnstra, ported from M3ZVM and M1ZVM.
Vezza supports Z-machine versions 1, 2, 3, 4, 5, 6*, 7, and 8 within memory limitations. z6 support is limited to non-graphics and has many workarounds to reduce to the standard screen model.
Core code licensed under GPL version 2.
Download binaries, along with a fuller list of features and limitations from Vezza on Gitlab
There is also an Agon Light version available, and some pre-built disks for MSX1/2 and CPC/PCW.
Features
- Full use of screen width where possible
- Use of highlighting or substitutes where possible
- Accented characters are translated
- Command line switch to optionally enable the Tandy bit
- Named game save and load
- Timed input (limited to 1 second resolution)
- z1-z5 games recommended
- Has a small LRU disk cache to reduce I/O
- Allows game with up to 22k Dynmem to run (up to 37K in banked CP/M versions so even Trinity will run)
Limitations
- Timer not supported on Atari/FujiNet, SAMCoupe, RunCPM, CP/M 2.2 versions
- See web site for more details
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