AGT: Difference between revisions

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AGT is an acronym for Adventure Game Toolkit.
{{Software infobox
|Type=Authoring system
|Developer=David Malmberg, Mark J. Welch
|Home page=https://www.markwelchblog.com/1997/05/24/adventure-game-toolkit/
|Download=https://www.ifarchive.org/indexes/if-archive/programming/agt/
|Format=AGT
|System=Windows, MS-DOS, Classic Mac OS, Atari ST, Commodore Amiga
|Version=1.7
|Status=Stable
|License=Freeware
}}
[[AGT]] is an acronym for '''Adventure Game Toolkit'''.


A simplistic system for programming IF games that involves filling in a Pascal database. It was created in 1987 by David Malmberg, who was updating Mark J. Welsh's [[GAGS]].  
''AGT'' is a tool for programming text adventures/IF games that involves filling in a Pascal database. It was created in 1987 by [[David Malmberg]], who was updating [[Mark J. Welch]]'s [[GAGS]].


AGT games could originally be played only on DOS and a limited number of other platforms, one being Amiga. A recent tool named [[AGiliTy]] allows for playing on several other platforms.
The original authoring tool and interpreter was available on a number of platforms, including DOS, Atari ST, Amiga, Macintosh and Windows. There were additional extensions to the system, such as ''AGTBIG'' (which allowed the production of larger games) and AGT Master, and also third-party support programs; like ''AGT Editor'' (by [[John Whatty]]), ''AGTAid'', and ''AGTLint'' (a debugger).


Use of the AGT was promoted through several [[:Category:AGT_Competitions|competitions]]. The tool was very popular, particularly in the 1990s, with around about 150 known games produced with the system (and its predecessor GAGS).


Return to [[Glossary]]
AGT games can be played on a number of modern (and retro-platforms) using [[AGiliTy]].


[[Category:IF development system]]
==Links==
* [https://www.markwelchblog.com/1997/05/24/adventure-game-toolkit/ The Adventure Game Toolkit (AGT)] - Mark J. Welch's page.
* [http://solutionarchive.com/list/system%2C43/ A list of GAGs and AGT games] on CASA.
 
{{DEFAULTSORT:Agt}}
[[Category:AGT]] [[Category:Authoring system]]
{{software navbox}}

Latest revision as of 21:33, 30 January 2024

AGT
Authoring system
[[File:|385px|center]]
Links Home page Download
Developers David Malmberg, Mark J. Welch
Format AGT
Interaction style
Systems Windows, MS-DOS, Classic Mac OS, Atari ST, Commodore Amiga
System details
Latest version 1.7
Status Stable
Implements
Uses
Multimedia support
License Freeware
Notes
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Edit this infobox

AGT is an acronym for Adventure Game Toolkit.

AGT is a tool for programming text adventures/IF games that involves filling in a Pascal database. It was created in 1987 by David Malmberg, who was updating Mark J. Welch's GAGS.

The original authoring tool and interpreter was available on a number of platforms, including DOS, Atari ST, Amiga, Macintosh and Windows. There were additional extensions to the system, such as AGTBIG (which allowed the production of larger games) and AGT Master, and also third-party support programs; like AGT Editor (by John Whatty), AGTAid, and AGTLint (a debugger).

Use of the AGT was promoted through several competitions. The tool was very popular, particularly in the 1990s, with around about 150 known games produced with the system (and its predecessor GAGS).

AGT games can be played on a number of modern (and retro-platforms) using AGiliTy.

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