Planetfall: Difference between revisions
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<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{sci-fi}} </td></tr></table> | <table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{sci-fi}} {{comedy}} {{outer space}}</td></tr></table> | ||
'''Planetfall''' is a science fiction interactive fiction computer game written by [[Steve Meretzky]] and published by [[Infocom]] in 1983. It was Meretzky's first game to be written for Infocom and it proved to be one of his most popular works and a best-seller for the company. | '''Planetfall''' is a science fiction interactive fiction computer game written by [[Steve Meretzky]] and published by [[Infocom]] in 1983. It was Meretzky's first game to be written for Infocom and it proved to be one of his most popular works and a best-seller for the company. | ||
{{game infobox|title=Planetfall|image=|author=[[Steve Meretzky]]|publisher=[[Infocom]]|released=1983|authsystem=[[ZIL]]|platform=[[Z-code]] |language=English|license=Commercial|color=none|graphics=none|sound=none|cruelty=TBD}} | {{game infobox|title=Planetfall|image=[[Image:Planetfall small cover.png]]|author=[[Steve Meretzky]]|publisher=[[Infocom]], [[Activision]]|released=1983|authsystem=[[ZIL]]|platform=[[Z-code]] |language=English|license=Commercial|color=none|graphics=none|sound=none|cruelty=TBD}} | ||
==How It Begins== | ==How It Begins== | ||
The game starts with the user assuming the role of a lowly Ensign Seventh Class on the S.P.S. Feinstein, a starship of the Stellar Patrol. Overbearing superior Ensign First Class Blather assigns the player to mop decks, not exactly the glorious adventures promised by the recruiters on Gallium. But a sudden series of explosions aboard the ship sends the player scrambling for an escape pod, which eventually crash-lands on a nearby planet | |||
The game starts with the user assuming the role of a lowly Ensign Seventh Class on the S.P.S. Feinstein, a starship of the Stellar Patrol. Overbearing superior Ensign First Class Blather assigns the player to mop decks, not exactly the glorious adventures promised by the recruiters on Gallium. But a sudden series of explosions aboard the ship sends the player scrambling for an escape pod, which eventually crash-lands on a nearby planet. | |||
==Notable Features== | ==Notable Features== | ||
The concept of a NPC sidekick (Floyd) was also new for Infocom games. Floyd would follow the player from location to location and interaction with him was required in order to complete the game. | * In many earlier games, the battery power of the lantern had been limiting factor, ''Planetfall'' replaced this element with the somewhat more realistic requirement that the player sleep and eat regularly. | ||
* The concept of a NPC [[sidekick]] ([[Floyd]]) was also new for Infocom games. Floyd would follow the player from location to location and interaction with him was required in order to complete the game. | |||
==Trivia and Comments== | |||
* The sample transcript included in the ''Planetfall'' packaging was later turned into its own game: ''[[Spacestation]]'' ([[David Ledgard]]; 1998; Z-code). It was entered in [[IF Comp 1998]] where it took 19th place. | |||
==Versions== | ==Versions== | ||
===Infocom releases=== | |||
=== | '''Initial Release''' | ||
* ''Planetfall'' ([[Steve Meretzky]], publisher: [[Infocom]]; 1983; [[Z-code]]). | * ''Planetfall'' ([[Steve Meretzky]], publisher: [[Infocom]]; 1983; [[Z-code]]). | ||
** {{babel wanted}} | |||
'''Final Release''' | |||
* ''Planetfall'' ([[Steve Meretzky]], publisher: [[Infocom]]; 1983-85; [[Z-code]]). | |||
** Release 37 / Serial number 851003 | |||
** {{babel|ifid=ZCODE-37-851003}} | |||
{{sectstub}} | |||
===Activision releases=== | |||
''Planetfall'' is available on the [[Classic Text Adventure Masterpieces of Infocom]] CD. | |||
{{sectstub}} | {{sectstub}} | ||
==Links== | ==Links== | ||
* http://en.wikipedia.org/wiki/Planetfall ( | * {{ifdb game|Planetfall|xe6kb3cuqwie2q38}} | ||
* [http://en.wikipedia.org/wiki/Planetfall Planetfall] at Wikipedia. | |||
* [http://www.csd.uwo.ca/Infocom/planetfall.html Planetfall] at CSD. | |||
* [https://github.com/Kweepa/Planetfall-Modern Planetfall, modernized] (2019-20) - a rebuild with bugfixes and, optionally, removal of [[hunger puzzle|hunger]] and unfair deaths. | |||
===Reviews=== | ===Reviews=== | ||
* {{spag review|p| | * {{spag review|p|planet}}, reviewed by [[Graeme Cree]] and [[Alex Freeman]]. | ||
* [http://jrw.livejournal.com/46180.html Review] - by [[J. Robinson Wheeler]]. | |||
===Spoilers=== | |||
* [[Planetfall/Spoilers|Spoilers]]. | |||
* {{ClubFloyd|20220401}}. | |||
{{Planetfall series}} | |||
[[Category: | [[Category:Works]] | ||
[[Category: | [[Category:Works in 1983]] | ||
[[Category:Commercial works]] | |||
[[Category:Infocom]] | [[Category:Infocom]] | ||
[[Category:Z-code | [[Category:Z-code works]] |
Latest revision as of 04:08, 5 February 2024
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky and published by Infocom in 1983. It was Meretzky's first game to be written for Infocom and it proved to be one of his most popular works and a best-seller for the company.
Planetfall | |
---|---|
![]() | |
Author(s) | Steve Meretzky |
Publisher(s) | Infocom, Activision |
Release date(s) | 1983 |
Authoring system | ZIL |
Platform(s) | Z-code |
Language(s) | English |
License(s) | Commercial |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
The game starts with the user assuming the role of a lowly Ensign Seventh Class on the S.P.S. Feinstein, a starship of the Stellar Patrol. Overbearing superior Ensign First Class Blather assigns the player to mop decks, not exactly the glorious adventures promised by the recruiters on Gallium. But a sudden series of explosions aboard the ship sends the player scrambling for an escape pod, which eventually crash-lands on a nearby planet.
Notable Features
- In many earlier games, the battery power of the lantern had been limiting factor, Planetfall replaced this element with the somewhat more realistic requirement that the player sleep and eat regularly.
- The concept of a NPC sidekick (Floyd) was also new for Infocom games. Floyd would follow the player from location to location and interaction with him was required in order to complete the game.
Trivia and Comments
- The sample transcript included in the Planetfall packaging was later turned into its own game: Spacestation (David Ledgard; 1998; Z-code). It was entered in IF Comp 1998 where it took 19th place.
Versions
Infocom releases
Initial Release
- Planetfall (Steve Meretzky, publisher: Infocom; 1983; Z-code).
Final Release
- Planetfall (Steve Meretzky, publisher: Infocom; 1983-85; Z-code).
This section is a stub. You can help by adding to it.
Activision releases
Planetfall is available on the Classic Text Adventure Masterpieces of Infocom CD.
This section is a stub. You can help by adding to it.
Links
- Planetfall - at IFDB
- Planetfall at Wikipedia.
- Planetfall at CSD.
- Planetfall, modernized (2019-20) - a rebuild with bugfixes and, optionally, removal of hunger and unfair deaths.
Reviews
- Planetfall - at SPAG, reviewed by Graeme Cree and Alex Freeman.
- Review - by J. Robinson Wheeler.
Spoilers
Planetfall series by Infocom | |
Planetfall (1983)![]() | Stationfall (1987)![]() |