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An acronym for Adventure LANguage, '''Alan''' is an [[authoring system]] designed to make it easier for people unfamiliar with programming to write IF, or text-adventure games. It was created by [[Thomas Nilsson]] and [[Göran Forslund]] in 1985 and is updated and maintained by [[Thomas Nilsson]].
{{Software infobox
|Type=Authoring system
|Style=Parser
|Multimedia=image and sound
|Developer=Thomas Nilsson
|Home page=https://www.alanif.se/
|Download=https://www.alanif.se/index.php/download-v3/official-releases/
|Format=Alan 3
|System=Windows, macOS, Linux
|Version=3.0beta8
|Date=2021/09/21
|Status=Beta
}}
'''Alan''' ('''A'''dventure '''LAN'''guage) is an [[authoring system]] designed to make it easier for people unfamiliar with programming to write IF, or text-adventure games. It was created by [[Thomas Nilsson]] and [[Göran Forslund]] in 1985 and is continuously updated and maintained by [[Thomas Nilsson]].


The language features a self-documenting, English-like syntax, possibly inspired by COBOL, and several built-in classes of objects commonly used in IF. Version three of the system is currently under development and it will allow users to create their own classes of objects and adds a few more programming constructs to the language.
The language features a self-documenting, English-like syntax, possibly inspired by COBOL, and several built-in classes of objects commonly used in IF. Version 3 of Alan comes with complete object orientation, inheritance and an extensive library. It supports author defined player syntax and input checks, customization of built-in classes through inheritance, actors than can perform scripted actions, events that can be scheduled, and rules that monitor the game world and triggers when a particular condition arises.
 
Primary platforms are Windows, MacOSX and Linux. Interpreters are either commandline or GUI (e.g. WinArun) or slot-ins in [[Gargoyle]] or [[Fabularium]].
 
(Version 2 of the system is now considered obsolete as version 3 is fully matured and has entered beta stage.)


== Links ==
== Links ==
* [http://www.welcome.to/alan-if Alan's Home Page]
* [https://www.alanif.se/ Alan's Home Page] <!-- formerly at: http://www.welcome.to/alan-if -->
* [http://groups.yahoo.com/group/alan-if The Alan-IF mailing list and discussion group]
* [https://groups.google.com/g/alan-if The Alan-IF mailing list and discussion group]
* [https://t.me/alan_if Telegram support group]


[[Category:Alan]]
[[Category:Alan]] [[Category:Authoring system]] [[Category:Interpreter]]
[[Category:Glossary]]
{{software navbox}}

Latest revision as of 22:24, 28 February 2022

Alan
Authoring system
[[File:|385px|center]]
Links Home page Download
Developer Thomas Nilsson
Format Alan 3
Interaction style Parser
Systems Windows, macOS, Linux
System details
Latest version 3.0beta8 / 21 Sep 2021
Status Beta
Implements
Uses
Used byGargoyle, Spatterlight
Multimedia support image and sound
License
Notes
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Edit this infobox

Alan (Adventure LANguage) is an authoring system designed to make it easier for people unfamiliar with programming to write IF, or text-adventure games. It was created by Thomas Nilsson and Göran Forslund in 1985 and is continuously updated and maintained by Thomas Nilsson.

The language features a self-documenting, English-like syntax, possibly inspired by COBOL, and several built-in classes of objects commonly used in IF. Version 3 of Alan comes with complete object orientation, inheritance and an extensive library. It supports author defined player syntax and input checks, customization of built-in classes through inheritance, actors than can perform scripted actions, events that can be scheduled, and rules that monitor the game world and triggers when a particular condition arises.

Primary platforms are Windows, MacOSX and Linux. Interpreters are either commandline or GUI (e.g. WinArun) or slot-ins in Gargoyle or Fabularium.

(Version 2 of the system is now considered obsolete as version 3 is fully matured and has entered beta stage.)

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