Planetfall: Difference between revisions

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{{game infobox|title=Planetfall|image=|author=[[Steve Meretzky]]|publisher=[[Infocom]]|released=1983|authsystem=[[ZIL]]|platform=[[Z-code]] |language=English|license=Commercial|color=none|graphics=none|sound=none|cruelty=TBD}}
{{game infobox|title=Planetfall|image=[[Image:Planetfall small cover.png]]|author=[[Steve Meretzky]]|publisher=[[Infocom]], [[Activision]]|released=1983|authsystem=[[ZIL]]|platform=[[Z-code]] |language=English|license=Commercial|color=none|graphics=none|sound=none|cruelty=TBD}}


==How It Begins==
==How It Begins==
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In many earlier games, the battery power of the lantern had been limiting factor, Planetfall replaced this element with the somewhat more realistic requirement that the player sleep and eat regularly.  
In many earlier games, the battery power of the lantern had been limiting factor, Planetfall replaced this element with the somewhat more realistic requirement that the player sleep and eat regularly.  


The concept of a NPC sidekick (Floyd) was also new for Infocom games. Floyd would follow the player from location to location and interaction with him was required in order to complete the game.
The concept of a NPC [[sidekick]] ([[Floyd]]) was also new for Infocom games. Floyd would follow the player from location to location and interaction with him was required in order to complete the game.


Reaction to Floyd's in-game death was hailed at the time as a telling sign of the emotional power of Infocom's games. Many players, it was widely reported, wept openly at the scene of Floyd's "death". Apparently, it was previously unthinkable that "a simple game" could move people to such a degree.
Reaction to Floyd's in-game death was hailed at the time as a telling sign of the emotional power of Infocom's games. Many players, it was widely reported, wept openly at the scene of Floyd's "death". Apparently, it was previously unthinkable that "a simple game" could move people to such a degree.


==Versions==
==Versions==
 
===Infocom releases===
===Release TBD===
* ''Planetfall'' ([[Steve Meretzky]], publisher: [[Infocom]]; 1983; [[Z-code]]).
* ''Planetfall'' ([[Steve Meretzky]], publisher: [[Infocom]]; 1983; [[Z-code]]).
** {{babel wanted}}
{{sectstub}}


===Activision releases===
''Planetfall'' is available on the [[Classic Text Adventure Masterpieces of Infocom]] CD.
{{sectstub}}
{{sectstub}}
===Availability===


==Links==
==Links==
* http://en.wikipedia.org/wiki/Planetfall (Wikipedia Entry)
* [http://en.wikipedia.org/wiki/Planetfall Planetfall] at Wikipedia.


===Reviews===
===Reviews===
* {{spag review|p|planetfall}}.
* {{spag review|p|planetfall}}.


{{Planetfall series}}


[[Category:Games]]
[[Category:Games]]

Revision as of 16:45, 3 July 2007

Science Fiction
Science
Fiction
Comedy
Comedy
Outer space
Outer space

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky and published by Infocom in 1983. It was Meretzky's first game to be written for Infocom and it proved to be one of his most popular works and a best-seller for the company.


Planetfall
Planetfall small cover.png
Author(s) Steve Meretzky
Publisher(s) Infocom, Activision
Release date(s) 1983
Authoring system ZIL
Platform(s) Z-code
Language(s) English
License(s) Commercial
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

The game starts with the user assuming the role of a lowly Ensign Seventh Class on the S.P.S. Feinstein, a starship of the Stellar Patrol. Overbearing superior Ensign First Class Blather assigns the player to mop decks, not exactly the glorious adventures promised by the recruiters on Gallium. But a sudden series of explosions aboard the ship sends the player scrambling for an escape pod, which eventually crash-lands on a nearby planet. There are signs of civilization, but curiously no traces of the beings that once lived there. Eventually encountering a helpful but childlike robot named Floyd, the player must unravel the mysteries of the single deserted structure on the planet, Resida, and find a way to get back home. As the fate of the planet's former inhabitants becomes clearer, a time limit also imposes itself.

Notable Features

In many earlier games, the battery power of the lantern had been limiting factor, Planetfall replaced this element with the somewhat more realistic requirement that the player sleep and eat regularly.

The concept of a NPC sidekick (Floyd) was also new for Infocom games. Floyd would follow the player from location to location and interaction with him was required in order to complete the game.

Reaction to Floyd's in-game death was hailed at the time as a telling sign of the emotional power of Infocom's games. Many players, it was widely reported, wept openly at the scene of Floyd's "death". Apparently, it was previously unthinkable that "a simple game" could move people to such a degree.

Versions

Infocom releases

Pushpin.jpg This section is a stub. You can help by adding to it.

Activision releases

Planetfall is available on the Classic Text Adventure Masterpieces of Infocom CD.

Pushpin.jpg This section is a stub. You can help by adding to it.

Links

Reviews

Planetfall series by Infocom
Planetfall (1983)
Planetfall
Stationfall (1987)
Stationfall