Category:Choice-based: Difference between revisions

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(Rewrote the text here to be less dismissive of the CYOA form.)
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{{CYOAnc}} A "[[choose your own adventure]]" game is a simplified subset of IF where, at the [[prompt]] (or page end), a short list of choices is always explicitly presented to the player to choose from to advance the story. The game is not parser-driven. The choices might be numbered, lettered, or clicked on with the mouse cursor.
{{CYOAnc}} A "[[choose your own adventure]]" game refers to an interactive story where the player chooses interactions from a given list of choices, instead of typing commands at a [[prompt]] as is more common in [[parser]]-driven IF.


Because crafting CYOAs is absurdly easy,—any set of webpages with links connecting them could claim to be a CYOA—the IFWiki '''cannot and will not''' document or even attempt to list every CYOA out there. We will consider documenting a CYOA work if it satisfies at least two of the following conditions:
This page is not an attempt to be a comprehensive list of CYOA works (such a list would have thousands of entries!) but is rather an index to works of this sort that exist on ifwiki, perhaps because the work:
* It's in the [[IF Archive]].
* is listed in the [[IF Archive]]
* It was an entry in a instance of a recurring IF competition, including [[LOTECH Comp]].
* was an entry in an IF competition
* It was written in a major IF authoring system (Inform, ADRIFT, TADS, Hugo, Alan) or [[Adventure Book]].
* was written in an IF authoring system
* It was written by an author who has also authored non-CYOA IF.
* was written by an author who has also authored non-CYOA IF
* It is ''non-trivial CYOA''. To be non-trivial, a CYOA must exhibit at least one of the following features:
* is noteworthy for any other reason to members of the IF community
** The CYOA has a memory. The CYOA can automatically keep track of the player's score, the PC's stats and inventory, remember what key events have taken place so far, and so on. A CYOA that offers choices like "if you picked up the amulet, go to page 233" is cheating. A good CYOA should not offer choices that player shouldn't be allowed to pick.
** The CYOA sometimes asks the player to type in a password (or other keyword or key phrase learned in the game) to progress.
** The CYOA features a "trick" where the player must deduce that an option not explicitly offered is actually a valid choice for their current situation.


Also, any HTML/DHTML "riddle game" where the player is expected to look at the source code ''or'' type in URLs into the browser's address bar is explicitly denied a listing here.
A much more comprehensive list of CYOA and gamebooks can be found at [http://www.gamebooks.org/index.php The Gamebook Database].


[[Category:Games by genre]]
[[Category:Games by genre]]

Revision as of 00:35, 28 September 2013

Choice-based
Choice-based

A "choose your own adventure" game refers to an interactive story where the player chooses interactions from a given list of choices, instead of typing commands at a prompt as is more common in parser-driven IF.

This page is not an attempt to be a comprehensive list of CYOA works (such a list would have thousands of entries!) but is rather an index to works of this sort that exist on ifwiki, perhaps because the work:

  • is listed in the IF Archive
  • was an entry in an IF competition
  • was written in an IF authoring system
  • was written by an author who has also authored non-CYOA IF
  • is noteworthy for any other reason to members of the IF community

A much more comprehensive list of CYOA and gamebooks can be found at The Gamebook Database.

Pages in category "Choice-based"

The following 132 pages are in this category, out of 132 total.