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[[Vezza]] is a [[Z-machine]] [[interpreter]] for [[CP/M]] version 3 and above, requiring a z80 CPU minimum. Tested on multiple hardware versions. It was written by [[Shawn Sijnstra]], ported from [[M3ZVM]] and M1ZVM.
[[Vezza]] is a [[Z-machine]] [[interpreter]] for [[CP/M]] version 3 and above, requiring a z80 CPU minimum. Tested on multiple hardware versions. It was written by [[Shawn Sijnstra]], ported from [[M3ZVM]] and M1ZVM.


Vezza supports [[Z-machine versions]] 1, 2, 3, 4, 5, 6*, 7, and 8 within memory limitations.
Vezza supports [[Z-machine versions]] 1, 2, 3, 4, 5, 6*, 7, and 8 within memory limitations. z6 support is limited to non-graphics and has many workarounds to reduce to the standard screen model.


Licensed under [[GPL]] version 2.
Licensed under [[GPL]] version 2.


Download binary and source from [https://gitlab.com/sijnstra1/Vezza Vezza on Gitlab]
Download binaries, along with a fuller list of features and limitations from [https://gitlab.com/sijnstra1/Vezza Vezza on Gitlab]


==Features==
==Features==

Revision as of 22:52, 17 September 2022

Vezza
Interpreter
Vezza logo 1b.jpg
Links Home page Download
Developer Shawn Sijnstra
Format Z-code
Interaction style
Systems CP/M, Amstrad CPC, Tandy TRS-80
System details Requires minimum z80 and CP/M 3. Current builds support VT-52 & HGT terminal emulations.
Latest version Pre-release / 18 Aug 2022
Status Beta
Implements
Uses
Multimedia support No multimedia
License GPL 2
Notes Note that this interpreter cannot simply be downloaded and run to play game files.
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Vezza is a Z-machine interpreter for CP/M version 3 and above, requiring a z80 CPU minimum. Tested on multiple hardware versions. It was written by Shawn Sijnstra, ported from M3ZVM and M1ZVM.

Vezza supports Z-machine versions 1, 2, 3, 4, 5, 6*, 7, and 8 within memory limitations. z6 support is limited to non-graphics and has many workarounds to reduce to the standard screen model.

Licensed under GPL version 2.

Download binaries, along with a fuller list of features and limitations from Vezza on Gitlab

Features

  • Full use of screen (no missing last column)
  • Reverse text & simulated bold
  • Accented characters are translated
  • Command line switch to optionally enable the Tandy bit
  • Named game save and load
  • Timed input (limited to 1 second resolution)
  • z1-z5 games recommended
  • Has a small LRU disk cache to reduce I/O
  • Allows game with up to 22k Dynmem to run

Limitations

  • Release is beta so expecting some issues/unexplained behaviour
  • Limited terminal compatibility today: VT-52 and HGT versions available
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