Fifteen
From IFWiki
Fifteen | |
---|---|
Author(s) | Ricardo Dague |
Publisher(s) | n/a |
Release date(s) | 1998 |
Authoring system | Inform 6 |
Platform(s) | Z-code 5 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
"Sigh! Yet another darn treasure hunt game!"
You might be anyone, carrying nothing, standing in an undescribed kitchen. The only furniture is a table with a note on it, telling you to put the TREASURES on the table.
Notable Features
- Inspired by Adventureland (Scott Adams; 1978). In particular, the game is an old school treasure hunt, one word of each treasure is styled all in capital letters (e.g.: a SILVER collar), and the table is the designated trophy case.
- Other old school features are the maze and the slider puzzle, also known as a 15-puzzle. Presumably, the latter is what the game's title is named after.
- Very sparse implementation. Most rooms are little more than their name and a list of exits.
- Conversation with the NPC Charlie is limited entirely to "CHARLIE, [command]" and "ASK CHARLIE FOR [object]" directives.
- Maximum score is 5 points.
Trivia and Comments
- Dedicated to Sam Loyd (1841–1911), inventor of the 15-puzzle.
Versions
Release 1
- Fifteen (Ricardo Dague; 1998; Z-code 5).
- Release 1 / Serial number 980926 / Inform v6.15 Library 6/7
- IFID: ZCODE-1-980926-50B7
IFID links: IFDB - IF Comp 1998: 25th place of 27 entries.
- Download fifteen.z5 from the IF Archive - The story file.
Links
General info
- Fifteen (archived) - at Baf's Guide.
- Fifteen - at IFDB.
- Fifteen - at ifwizz interactive fiction (in German).
Reviews
- Fifteen - at SPAG.
- Fifteen - at IF Ratings.
- Review - by Paul O'Brian.
- Review - by Dan Shiovitz.
Spoilers
- Download stepwise.txt from the IF Archive - Walkthrough by the author.
- Walkthrough and map by David Welbourn.