XYZZY Awards (Best Individual Puzzle): Difference between revisions
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==Best Individual Puzzle Winners and Finalists== | ==Best Individual Puzzle Winners and Finalists== | ||
* '''1996 Best Individual Puzzle''': Opening the gate, in ''<b>So Far</b>'' ([[Andrew Plotkin]]; [[Z-code]]). | * '''1996 Best Individual Puzzle''': Opening the gate, in ''<b>[[So Far]]</b>'' ([[Andrew Plotkin]]; [[Z-code]]). | ||
** Finalist: The crystals, in ''Fear'' ([[Chuan-Tze Teo]]; | ** Finalist: The crystals, in ''[[Fear]]'' ([[Chuan-Tze Teo]]; Z-code). | ||
** Finalist: The elephant, in ''The Meteor, The Stone And A Long Glass Of Sherbet'' ([[Graham Nelson]]; | ** Finalist: The elephant, in ''[[The Meteor, The Stone And A Long Glass Of Sherbet]]'' ([[Graham Nelson]]; Z-code). | ||
** Finalist: (cramped, crawling), in ''So Far'' ([[Andrew Plotkin]]; | ** Finalist: (cramped, crawling), in ''[[So Far]]'' ([[Andrew Plotkin]]; Z-code). | ||
** Finalist: Riding the creature, in ''So Far'' ([[Andrew Plotkin]]; | ** Finalist: Riding the creature, in ''[[So Far]]'' ([[Andrew Plotkin]]; Z-code). | ||
* '''1997 Best Individual Puzzle''': The language puzzle, in ''<b>The Edifice</b>'' ([[Lucian P. Smith]]; [[TADS 2]]). | * '''1997 Best Individual Puzzle''': The language puzzle, in ''<b>[[The Edifice]]</b>'' ([[Lucian P. Smith]]; [[TADS 2]]). | ||
** Finalist: Setting the digital clock, in ''Heist'' ([[Andy Phillips]]; | ** Finalist: Setting the digital clock, in ''[[Heist]]'' ([[Andy Phillips]]; Z-code). | ||
** Finalist: The whole game of ''Pick Up The Phone Booth And Die'' ([[Rob Noyes]]; | ** Finalist: The whole game of ''[[Pick Up The Phone Booth And Die]]'' ([[Rob Noyes]]; Z-code). | ||
** Finalist: Defeating the Kunkel, in ''Sins Against Mimesis'' ([[Adam Thornton]]; | ** Finalist: Defeating the Kunkel, in ''[[Sins Against Mimesis]]'' ([[Adam Thornton]]; Z-code). | ||
** Finalist: Building the sand castle, in ''Sunset Over Savannah'' ([[Ivan Cockrum]]; | ** Finalist: Building the sand castle, in ''[[Sunset Over Savannah]]'' ([[Ivan Cockrum]]; TADS 2). | ||
* '''1998 Best Individual Puzzle''': Getting out of the chair, from ''<b>Spider and Web</b>'' ([[Andrew Plotkin]]; | * '''1998 Best Individual Puzzle''': Getting out of the chair, from ''<b>[[Spider and Web]]</b>'' ([[Andrew Plotkin]]; Z-code). | ||
** Finalist: The snack machine, in ''Little Blue Men'' ([[Michael Gentry]]; | ** Finalist: The snack machine, in ''[[Little Blue Men]]'' ([[Michael Gentry]]; Z-code). | ||
** Finalist: The granite cube, in ''Losing Your Grip'' ([[Stephen Granade]]; | ** Finalist: The granite cube, in ''[[Losing Your Grip]]'' ([[Stephen Granade]]; TADS 2). | ||
** Finalist: Getting out of the maze, in ''Photopia'' ([[Adam Cadre]]; | ** Finalist: Getting out of the maze, in ''[[Photopia]]'' ([[Adam Cadre]]; Z-code). | ||
** Finalist: Entering the warehouse, in ''The Plant'' ([[Michael J. Roberts]]; | ** Finalist: Entering the warehouse, in ''[[The Plant]]'' ([[Michael J. Roberts]]; TADS 2). | ||
* '''1999 Best Individual Puzzle''': The maze, in ''<b>Hunter, in Darkness</b>'' ([[Andrew Plotkin]]; | * '''1999 Best Individual Puzzle''': The maze, in ''<b>[[Hunter, in Darkness]]</b>'' ([[Andrew Plotkin]]; Z-code). | ||
** Finalist: ''Break-In'' ([[Jon Ingold]]; | ** Finalist: ''[[Break-In]]'' ([[Jon Ingold]]; Z-code). | ||
*** <span style="color:red">Baf's lists this as a finalist; Dylan's XYZZY page does not.</span> | *** <span style="color:red">Baf's lists this as a finalist; Dylan's XYZZY page does not.</span> | ||
** Finalist: Stopping the flood, in ''For a Change'' ([[Dan Schmidt]]; | ** Finalist: Stopping the flood, in ''[[For a Change]]'' ([[Dan Schmidt]]; Z-code). | ||
** Finalist: The clone puzzle, in ''The Frenetic Five vs. Mr. Redundancy Man'' ([[Neil deMause]]; | ** Finalist: The clone puzzle, in ''[[The Frenetic Five vs. Mr. Redundancy Man]]'' ([[Neil deMause]]; TADS 2). | ||
** Finalist: The gypsum flowers, in ''Jewel of Knowledge'' ([[Francesco Bova]]; | ** Finalist: The gypsum flowers, in ''[[Jewel of Knowledge]]'' ([[Francesco Bova]]; Z-code). | ||
*** <span style="color:red">Dylan's XYZZY page lists this as a finalist; Baf's does not.</span> | *** <span style="color:red">Dylan's XYZZY page lists this as a finalist; Baf's does not.</span> | ||
** Finalist: Getting the light upstairs, in ''The Mulldoon Legacy'' ([[Jon Ingold]]). | ** Finalist: Getting the light upstairs, in ''[[The Mulldoon Legacy]]'' ([[Jon Ingold]]). | ||
* '''2000 Best Individual Puzzle''': The whole game of ''<b>Rematch</b>'' ([[Andrew Pontious]]). | * '''2000 Best Individual Puzzle''': The whole game of ''<b>[[Rematch]]</b>'' ([[Andrew Pontious]]). | ||
** Finalist: The whole game of ''9:05'' ([[Adam Cadre]]; | ** Finalist: The whole game of ''[[9:05]]'' ([[Adam Cadre]]; Z-code). | ||
** Finalist: The mannequin, in ''Above and Beyond!'' ([[Mike Sousa]]; | ** Finalist: The mannequin, in ''[[Above and Beyond!]]'' ([[Mike Sousa]]; TADS 2). | ||
** Finalist: The letter rooms, in ''Ad Verbum'' ([[Nick Montfort]]; | ** Finalist: The letter rooms, in ''[[Ad Verbum]]'' ([[Nick Montfort]]; Z-code). | ||
** Finalist: The recursive room, in ''Being Andrew Plotkin'' ([[J. Robinson Wheeler]]; | ** Finalist: The recursive room, in ''[[Being Andrew Plotkin]]'' ([[J. Robinson Wheeler]]; Z-code). | ||
* <b>2001 Best Individual Puzzle</b>: Deciphering the language, in ''<b>The Gostak</b>'' ([[Carl Muckenhoupt]]; | * <b>2001 Best Individual Puzzle</b>: Deciphering the language, in ''<b>[[The Gostak]]</b>'' ([[Carl Muckenhoupt]]; Z-code). | ||
** Finalist: The birds, in ''All Roads'' ([[Jon Ingold]]; | ** Finalist: The birds, in ''[[All Roads]]'' ([[Jon Ingold]]; Z-code). | ||
** Finalist: Switching the glasses, in ''Pytho's Mask'' ([[Emily Short]]; | ** Finalist: Switching the glasses, in ''[[Pytho's Mask]]'' ([[Emily Short]]; Z-code). | ||
** Finalist: The chess game, in ''Silicon Castles'' ([[David Given]]; | ** Finalist: The chess game, in ''[[Silicon Castles]]'' ([[David Given]]; Z-code). | ||
** Finalist: [unspecified], in ''Textfire Golf'' ([[Adam Cadre]]; | ** Finalist: [unspecified], in ''[[Textfire Golf]]'' ([[Adam Cadre]]; Z-code). | ||
** Finalist: Disarming the bomb, in ''Vicious Cycles'' ([[Simon Mark]]; | ** Finalist: Disarming the bomb, in ''[[Vicious Cycles]]'' ([[Simon Mark]]; Z-code). | ||
* <b>2002 Best Individual Puzzle</b>: Setting the traps in ''<b>Lock & Key</b>'' ([[Adam Cadre]]; [[Glulx]]). | * <b>2002 Best Individual Puzzle</b>: Setting the traps in ''<b>[[Lock & Key]]</b>'' ([[Adam Cadre]]; [[Glulx]]). | ||
** Finalist: The maze in ''Constraints'' ([[Martin Bays]]; | ** Finalist: The maze in ''[[Constraints]]'' ([[Martin Bays]]; Z-code). | ||
** Finalist: Entering the church in ''Forever Always'' ([[Iain Merrick]]; [[TADS 3]]). | ** Finalist: Entering the church in ''[[Forever Always]]'' ([[Iain Merrick]]; [[TADS 3]]). | ||
** Finalist: Decoding the letter in ''Savoir Faire'' ([[Emily Short]]; | ** Finalist: Decoding the letter in ''[[Savoir-Faire]]'' ([[Emily Short]]; Z-code). | ||
** Finalist: The computer password in ''Till Death Makes a Monk-Fish Out of Me!'' ([[Jon Ingold]] and [[Mike Sousa]]; | ** Finalist: The computer password in ''[[Till Death Makes a Monk-Fish Out of Me!]]'' ([[Jon Ingold]] and [[Mike Sousa]]; TADS 2). | ||
* <b>2003 Best Individual Puzzle</b>: The purple room in ''<b>The Recruit</b>'' ([[Mike Sousa]]; | * <b>2003 Best Individual Puzzle</b>: The purple room in ''<b>[[The Recruit]]</b>'' ([[Mike Sousa]]; TADS 2). | ||
** Finalist: Escaping the quicksand in ''Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus'' ([[Dan Shiovitz]] and [[Emily Short]]; | ** Finalist: Escaping the quicksand in ''[[Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus]]'' ([[Dan Shiovitz]] and [[Emily Short]]; TADS 3). | ||
** Finalist: Making the sandwich in ''Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus'' ([[Dan Shiovitz]] and [[Emily Short]]; | ** Finalist: Making the sandwich in ''[[Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus]]'' ([[Dan Shiovitz]] and [[Emily Short]]; TADS 3). | ||
** Finalist: Creating the black powder in ''Risorgimento Represso'' ([[Michael Coyne]]; | ** Finalist: Creating the black powder in ''[[Risorgimento Represso]]'' ([[Michael Coyne]]; Z-code). | ||
** Finalist: Getting into the farm in ''Risorgimento Represso'' ([[Michael Coyne]]; | ** Finalist: Getting into the farm in ''[[Risorgimento Represso]]'' ([[Michael Coyne]]; Z-code). | ||
* <b>2004 Best Individual Puzzle</b>: The time travel puzzle in <b>''All Things Devours''</b> ([[half sick of shadows]]; | * <b>2004 Best Individual Puzzle</b>: The time travel puzzle in <b>''[[All Things Devours]]''</b> ([[half sick of shadows]]; Z-code). | ||
** Finalist: The toilet in ''Blue Chairs'' ([[Chris Klimas]]; | ** Finalist: The toilet in ''[[Blue Chairs]]'' ([[Chris Klimas]]; Z-code). | ||
** Finalist: The cistern in ''The Dreamhold'' ([[Andrew Plotkin]]; | ** Finalist: The cistern in ''[[The Dreamhold]]'' ([[Andrew Plotkin]]; Z-code). | ||
** Finalist: Cracking Eno's computer in ''Future Boy!'' ([[Kent Tessman]]; [[Hugo]]). | ** Finalist: Cracking Eno's computer in ''[[Future Boy!]]'' ([[Kent Tessman]]; [[Hugo]]). | ||
** Finalist: The poltergeist in ''Necrotic Drift'' ([[Robb Sherwin]]; | ** Finalist: The poltergeist in ''[[Necrotic Drift]]'' ([[Robb Sherwin]]; Hugo). | ||
* '''2005 Best Individual Puzzle''': Following the murderer, in '''''[[Beyond]]''''' ([[Roberto Grassi]], [[Paolo Lucchesi]], and [[Alessandro Peretti]]; publisher: [[Mondi Confinanti]]; Glulx). | * '''2005 Best Individual Puzzle''': Following the murderer, in '''''[[Beyond]]''''' ([[Roberto Grassi]], [[Paolo Lucchesi]], and [[Alessandro Peretti]]; publisher: [[Mondi Confinanti]]; Glulx). | ||
** Finalist: Moving the stone (after the labyrinth), in ''[[All Hope Abandon]]'' ([[Eric Eve]]; TADS 3). | ** Finalist: Moving the stone (after the labyrinth), in ''[[All Hope Abandon]]'' ([[Eric Eve]]; TADS 3). |
Revision as of 13:59, 24 October 2006
Browse the XYZZY Awards either by year:
- 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022
Or by category:
- Best Game | Best Writing | Best Story | Best Setting | Best Puzzles | Best NPCs | Best Individual Puzzle | Best Individual NPC | Best Individual PC | Best Use of Medium (1997–2009) | Best Implementation (2010–) | Best Use of Innovation (2010–) | Best Technological Development (2010–) | Best Supplemental Materials (2010–2013) | Best Use of Multimedia (2014–) | Other awards
See also:
Best Individual Puzzle Winners
- 1996 Best Individual Puzzle: Opening the gate, in So Far (Andrew Plotkin; Z-code).
- 1997 Best Individual Puzzle: The language puzzle, in The Edifice (Lucian P. Smith; TADS 2).
- 1998 Best Individual Puzzle: Getting out of the chair, from Spider and Web (Andrew Plotkin; Z-code).
- 1999 Best Individual Puzzle: The maze, in Hunter, in Darkness (Andrew Plotkin; Z-code).
- 2000 Best Individual Puzzle: The whole game of Rematch (Andrew Pontious).
- 2001 Best Individual Puzzle: Deciphering the language, in The Gostak (Carl Muckenhoupt; Z-code).
- 2002 Best Individual Puzzle: Setting the traps in Lock & Key (Adam Cadre; Glulx).
- 2003 Best Individual Puzzle: The purple room in The Recruit (Mike Sousa; TADS 2).
- 2004 Best Individual Puzzle: The time travel puzzle in All Things Devours (half sick of shadows; Z-code).
- 2005 Best Individual Puzzle: Following the murderer, in Beyond (Roberto Grassi, Paolo Lucchesi, and Alessandro Peretti; publisher: Mondi Confinanti; Glulx).
Best Individual Puzzle Winners and Finalists
- 1996 Best Individual Puzzle: Opening the gate, in So Far (Andrew Plotkin; Z-code).
- Finalist: The crystals, in Fear (Chuan-Tze Teo; Z-code).
- Finalist: The elephant, in The Meteor, The Stone And A Long Glass Of Sherbet (Graham Nelson; Z-code).
- Finalist: (cramped, crawling), in So Far (Andrew Plotkin; Z-code).
- Finalist: Riding the creature, in So Far (Andrew Plotkin; Z-code).
- 1997 Best Individual Puzzle: The language puzzle, in The Edifice (Lucian P. Smith; TADS 2).
- Finalist: Setting the digital clock, in Heist (Andy Phillips; Z-code).
- Finalist: The whole game of Pick Up The Phone Booth And Die (Rob Noyes; Z-code).
- Finalist: Defeating the Kunkel, in Sins Against Mimesis (Adam Thornton; Z-code).
- Finalist: Building the sand castle, in Sunset Over Savannah (Ivan Cockrum; TADS 2).
- 1998 Best Individual Puzzle: Getting out of the chair, from Spider and Web (Andrew Plotkin; Z-code).
- Finalist: The snack machine, in Little Blue Men (Michael Gentry; Z-code).
- Finalist: The granite cube, in Losing Your Grip (Stephen Granade; TADS 2).
- Finalist: Getting out of the maze, in Photopia (Adam Cadre; Z-code).
- Finalist: Entering the warehouse, in The Plant (Michael J. Roberts; TADS 2).
- 1999 Best Individual Puzzle: The maze, in Hunter, in Darkness (Andrew Plotkin; Z-code).
- Finalist: Break-In (Jon Ingold; Z-code).
- Baf's lists this as a finalist; Dylan's XYZZY page does not.
- Finalist: Stopping the flood, in For a Change (Dan Schmidt; Z-code).
- Finalist: The clone puzzle, in The Frenetic Five vs. Mr. Redundancy Man (Neil deMause; TADS 2).
- Finalist: The gypsum flowers, in Jewel of Knowledge (Francesco Bova; Z-code).
- Dylan's XYZZY page lists this as a finalist; Baf's does not.
- Finalist: Getting the light upstairs, in The Mulldoon Legacy (Jon Ingold).
- Finalist: Break-In (Jon Ingold; Z-code).
- 2000 Best Individual Puzzle: The whole game of Rematch (Andrew Pontious).
- Finalist: The whole game of 9:05 (Adam Cadre; Z-code).
- Finalist: The mannequin, in Above and Beyond! (Mike Sousa; TADS 2).
- Finalist: The letter rooms, in Ad Verbum (Nick Montfort; Z-code).
- Finalist: The recursive room, in Being Andrew Plotkin (J. Robinson Wheeler; Z-code).
- 2001 Best Individual Puzzle: Deciphering the language, in The Gostak (Carl Muckenhoupt; Z-code).
- Finalist: The birds, in All Roads (Jon Ingold; Z-code).
- Finalist: Switching the glasses, in Pytho's Mask (Emily Short; Z-code).
- Finalist: The chess game, in Silicon Castles (David Given; Z-code).
- Finalist: [unspecified], in Textfire Golf (Adam Cadre; Z-code).
- Finalist: Disarming the bomb, in Vicious Cycles (Simon Mark; Z-code).
- 2002 Best Individual Puzzle: Setting the traps in Lock & Key (Adam Cadre; Glulx).
- Finalist: The maze in Constraints (Martin Bays; Z-code).
- Finalist: Entering the church in Forever Always (Iain Merrick; TADS 3).
- Finalist: Decoding the letter in Savoir-Faire (Emily Short; Z-code).
- Finalist: The computer password in Till Death Makes a Monk-Fish Out of Me! (Jon Ingold and Mike Sousa; TADS 2).
- 2003 Best Individual Puzzle: The purple room in The Recruit (Mike Sousa; TADS 2).
- Finalist: Escaping the quicksand in Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus (Dan Shiovitz and Emily Short; TADS 3).
- Finalist: Making the sandwich in Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus (Dan Shiovitz and Emily Short; TADS 3).
- Finalist: Creating the black powder in Risorgimento Represso (Michael Coyne; Z-code).
- Finalist: Getting into the farm in Risorgimento Represso (Michael Coyne; Z-code).
- 2004 Best Individual Puzzle: The time travel puzzle in All Things Devours (half sick of shadows; Z-code).
- Finalist: The toilet in Blue Chairs (Chris Klimas; Z-code).
- Finalist: The cistern in The Dreamhold (Andrew Plotkin; Z-code).
- Finalist: Cracking Eno's computer in Future Boy! (Kent Tessman; Hugo).
- Finalist: The poltergeist in Necrotic Drift (Robb Sherwin; Hugo).
- 2005 Best Individual Puzzle: Following the murderer, in Beyond (Roberto Grassi, Paolo Lucchesi, and Alessandro Peretti; publisher: Mondi Confinanti; Glulx).
- Finalist: Moving the stone (after the labyrinth), in All Hope Abandon (Eric Eve; TADS 3).
- Finalist: Finding something to eat, in Chancellor (Kevin Venzke; TADS 2).
- Finalist: Beating the creature, in Distress (Mike Snyder; Hugo).
- Finalist: Identifying the killer, in Mystery House Possessed (Emily Short; Z-code).
Links
- XYZZY Award for Best Individual Puzzle at Wikipedia.