Speed-IF: Difference between revisions

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Speed-IF is a [[minicomp]] usually run from [[ifMUD]] and giving a two-hour (soft) limit to author a game based on a predetermined premise. Someone develops a premise from suggestions or from their own imagination. The first [[Speed-IF]] was done shortly after the [[1998 IF Competition]].
Speed-IF is a [[minicomp]] usually run from [[ifMUD]] and giving a two-hour (soft) limit to author a game based on a predetermined premise. Someone develops a premise from suggestions or from their own imagination. The first [[Speed-IF]] was done shortly after the [[1998 IF Competition]].


Here is a description of how Speed-IF came about: "I started the first SpeedIF back in October of'98 because I had just finished coding Cattus Atrox and was going through what I call, 'Coding Withdrawal'.  So I asked if anyone would be interestedin a speed if contest.  We started at one hour and eventually realized that two hours was about the right amount of time.  The games are usually setup with a madlib questionaire session, but there have been afew variations.  The segmented SpeedIF worked well, if you ask me. the most important part though is that you have a good funny 'feel' for the evening.  It lends to better games. We have almost always done these from the ifMUD on weekends at around 8pm to 10pm." - [[David Cornelson]]
Here is a description of how Speed-IF came about: "I started the first SpeedIF back in October of 1998 because I had just finished coding Cattus Atrox and was going through what I call, 'Coding Withdrawal'.  So I asked if anyone would be interested in a speed "IF" programming contest.  We started at one hour and eventually realized that two hours was about the right amount of time.  The games are usually setup with a madlib questionaire session, but there have been a few variations.  The segmented SpeedIF worked well, if you ask me. The most important part though is that you have a good funny 'feel' for the evening.  It lends to better games. We have almost always done these from the ifMUD on weekends at around 8pm to 10pm." - [[David Cornelson]]


The complete list of past Speed-IFs can be found at [http://www.fourcoffees.com/if/speedif/ Four Coffees].
The Speed-IF index was originally compiled by [[Gunther Schmidl]] at [http://www.fourcoffees.com/if/speedif/ Four Coffees].


Select a year: [[#1998|1998]] [[#1999|1999]] [[#2000|2000]] [[#2001|2001]] [[#2002|2002]] [[#2003|2003]] [[#2004|2004]] [[#2005|2005]] __NOTOC__
Select a year: [[#1998|1998]] [[#1999|1999]] [[#2000|2000]] [[#2001|2001]] [[#2002|2002]] [[#2003|2003]] [[#2004|2004]] [[#2005|2005]] __NOTOC__

Revision as of 19:23, 28 January 2005

Speed-IF is a minicomp usually run from ifMUD and giving a two-hour (soft) limit to author a game based on a predetermined premise. Someone develops a premise from suggestions or from their own imagination. The first Speed-IF was done shortly after the 1998 IF Competition.

Here is a description of how Speed-IF came about: "I started the first SpeedIF back in October of 1998 because I had just finished coding Cattus Atrox and was going through what I call, 'Coding Withdrawal'. So I asked if anyone would be interested in a speed "IF" programming contest. We started at one hour and eventually realized that two hours was about the right amount of time. The games are usually setup with a madlib questionaire session, but there have been a few variations. The segmented SpeedIF worked well, if you ask me. The most important part though is that you have a good funny 'feel' for the evening. It lends to better games. We have almost always done these from the ifMUD on weekends at around 8pm to 10pm." - David Cornelson

The Speed-IF index was originally compiled by Gunther Schmidl at Four Coffees.

Select a year: 1998 1999 2000 2001 2002 2003 2004 2005

1998

1999

2000

2001

2002

2003

2004

2005

none yet!