Adventure

From IFWiki
Adventure
Adventure
Under­ground
Under­ground

The very first text adventure game.

This article is a stub. You can help IFWiki by expanding it.
TODO: Everything. Also, it would be REALLY nice if we could be extra-careful with this page and cite our sources; there's bound to be disagreement and vagueness about what we think we know about this game.

How It Begins

You might be anyone. You are standing in the forest, outside a small brick building which is a well-house for a spring. Inside the building, you can easily find some keys, tasty food, a shiny brass lamp, and an empty bottle. If you explore the surrounding area, you will discover a locked steel grate set in a depression. You have no obvious goals, but you might want to open the grate and explore underground.

Notable Features

TODO

Trivia and Comments

TODO

Versions

(This list is very incomplete. It needs to be heavily researched and double-checked. Ideally, we want authors/porters, year of release, platform info, language if not English, and what version was derived from what. Also, a summary or overview of differences between all the versions would be a nice thing to have handy. -- David Welbourn 15:52, 29 May 2006 (EST))

According to Baf's Guide, the game is also known by all these titles: Abenteuer, ADVENT, Adventure in Humongous Cave, Aventura, Aventure, Avontuur, Colossal Adventure - Jewels of Darkness, Colossal Cave, nuntalyli'u, Original Adventure.

Original version

The original version was written by Crowther for his two daughters. It's possible that this version has been lost entirely.

What year?

  • Baf's Guide lists the release year as 1976.
  • According to Compute!'s Guide to Adventure Games by Gary McGath, William Crowther wrote the preliminary version of Adventure in 1975, in FORTRAN, on a DEC PDP-10 computer, and made it available nationwide via ARPAnet.
  • IFRO lists the release year as 1972, and the platform as FORTRAN.
  • According to A history of 'Adventure' by Rick Adams, in 1972, William and his wife Pat were co-workers for Bolt, Beranek and Newman in Boston. They were also cavers. When the Crowthers' marriage ended, William felt estranged from his daughters, and decided to write for them a computer simulation of his caving experiences combined with elements borrowed from Dungeons and Dragons, a role-playing game that he also had been playing.
  • Wikipedia doesn't attempt to date the original, noting only that Crowther was a caver in 1972, and that the Don Woods version was written in 1976.
  • Colossal Cave Adventure (c. 1975) by Dennis G. Jerz, notes that sources set the date anywhere from 1968 to 1977. Also: "In response to an e-mail query, Crowther put it at 1975, 'give or take a year'."

Crowther and Woods version

Gillogly version

  • Adventure (porter: Jim Gillogly; c.1976; C for UNIX).
    • (see Jerz page for more info; I need to double-checked/verified this)

Software Toolworks version

Z-code ports (350 points)

History of this version, according to its source code:

  • Adapted to Inform 5: 17.5.94 to 24.5.94
  • Modernised to Inform 5.5 and library 5/12 or later: 20.12.95
  • Modernised to Inform 6 and library 6/1 or later: 11.11.96
  • A few bugs removed and companion text rewritten: 9.12.96

Hugo port

Lojban port

AAS parody

See also

Links

General info

Reviews

Spoilers