IFWiki:Locations
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This genre covers games primarily set within the limits of a single building (or self-contained building complex) that doesn't fall into the Farm, Fort, or Home categories. For example, the building could be a church, hospital, office building, factory, warehouse, secret laboratory, theatre, or shopping mall. Examples:
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Games in the City genre primarily take place in the streets and buildings of some city, town, or village. It doesn't matter whether or not the city is inhabited or not. What matters is that the city's borders are essentially the game's geographic borders; the PC is unable or unwilling to leave the city for most of the game. Examples:
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By "crazy quilt", we mean that the game has a patchwork arrangement of diverse locations that are not physically adjacent, yet nonetheless, the PC can travel back and forth between them. Often there are magical or futuristic gates that make travel between each patch possible. In some surreal games, there might be no explanation for the quilt, and the PC can simply go east from the daycare centre to get to the planet Saturn, no questions asked. Examples:
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Farm games are, well, set on a farm. Very similar to Home games, but expect most of the action to happen outside the house, not inside. And of course, there will be farm things like barns, wells, horses, cattle, chickens, more animals, fields of crops, and so on. Examples:
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Games in the Fort genre primarily take place in a large and old medieval-like building; the building might be called a fort, fortress, keep, tower, palace, or castle. Although similar to the Home genre in concept, a Fort is likely to have additional rooms that a normal home wouldn't have (eg: drawbridge/moat, armory, dungeon, throne room) and additional features (eg: guards, portcullis, secret passages). Contrast with Building and Home. Examples:
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Games in the Home genre primarily take place at someone's home, not necessarily the PC's. A home includes not only the rooms inside the house, but also exterior locations such as the porch, backyard, shed, and roof. The home could be an apartment, rather than a house. Examples:
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Games in this genre primarily take place on an island small enough to be well-explored by the player; games do not fall into this genre simply because they are set in the UK, for instance. Examples:
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These are games that primarily take place on a microscopic scale, or at least, any scale significantly smaller than the normal human scale. Either the PC has been shrunk down to insect size or smaller, or the PC is an insect or even smaller lifeform. Examples:
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Games in the One-room genre restrict the majority of the game to a single location. Because this is a genre, it is not required that there is exactly one macho in the game. There might be an entrance or exit room, for example, in addition to the main room. Also, games like Shade and Rematch should be considered to be in the One-room genre, since the contents of all nearby locations are within scope of the main room, nor can you begin a turn in a room that isn't either the main room or a sublocation within it. Examples:
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Games that primarily take place on spaceships, spacestations, and planets other than Earth. Examples:
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This genre is about any public or semi-public open area that has a boundary within a city or town, more or less. The area is mostly outdoors, but can include several buildings also. This is meant to include games set at amusement parks, circuses, playgrounds, city parks, town squares, outdoor markets, studio lots, parking lots, zoos, and graveyards. However, note that the Wilderness genre can overrule this one; games set in national parks belong in the Wilderness category. Examples:
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Games in the School genre mostly take place at an educational institution such as a high school, college, or university. Note that geographic genres are about the location of the game. Games that are about college students who stay in their apartment or dorm complexes belong to the Home or Building genres respectively instead. Examples:
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Shipbound games; that is, games that primarily take place on a ship or boat. Examples:
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Games in the Underground genre primarily take place underground, either in man-made tunnels or natural cave systems. Examples:
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These are games that primarily take place in a imaginary landscape. This might mean you're literally walking around someone's mind. Or you're having a dream; you're in a dream world. Or you may be traversing computer nodes in some electronic network. Or you may simply be playing someone else's computer game, that is, it's a game-within-a-game. Virtual reality geography might have completely different physical laws or logic than you're used to. A game should not be assigned this genre if doing so could constitute a spoiler. Examples:
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Games in the Wilderness genre primarily take place in the great outdoors - anywhere above-ground without too many buildings. Some games have a strong focus on the natural world they're set in, while others just use it as a backdrop. Examples:
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| Interaction styles • Literary genres • Locations |