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Interactive Fiction Glossary (in progress) | |||
See [[WebHome]] | See [[WebHome]] | ||
A | ==A== | ||
[[Acorn]] | |||
[[action]] | |||
[[Adrift]] | |||
[[adventure game]] | |||
[[Adventure International]] | |||
[[AGT]] | |||
[[AGiliTy]] | |||
[[AIF]] | |||
[[Alan]] | |||
[[alpha-testing]] | |||
[[amusing]] | |||
[[Archimedes]] | |||
[[archive]] | |||
[[art show]] | |||
[[ask-tell]] | |||
[[author]] | |||
[[authoring system]] | |||
==B== | |||
[[babelfish puzzle]] | |||
[[backstory]] | |||
[[BBC Micro]] | |||
[[beta-testing]] | |||
==C== | |||
[[cave crawl]] | |||
[[character]] | |||
[[choose your own adventure]] (CYOA) | |||
[[clue]] | |||
[[combinatorial explosion]] | |||
[[command]] | |||
[[Commodore]] | |||
[[compass]] | |||
[[compiler]] | |||
[[competition]] | |||
[[containment]] | |||
[[conversation system]] | |||
[[CRPG]] | |||
[[cruelty scale]] | |||
[[cue]] | |||
[[cut-scene]] | |||
[[CYOA]] | |||
==D== | |||
[[darkness]] | |||
[[daemon]] | |||
[[death]] | |||
[[default behavior]] | |||
[[default response]] | |||
[[description]] | |||
[[designer]] | |||
[[diagnose]] | |||
[[dictionary]] | |||
[[diegesis]] | |||
[[disambiguation]] | |||
[[Dungeons and Dragons]] | |||
dungeon crawl (see [[cave crawl]]) | |||
==E== | |||
[[Eamon]] | |||
[[Easter egg]] | |||
[[endgame]] | |||
[[ending]] | |||
==F== | |||
[[fake spoiler]] | |||
[[feelies]] | |||
[[full score]] | |||
[[fuse]] | |||
==G== | |||
[[GAGS]] | |||
[[game]] | |||
[[game file]] | |||
[[game world]] | |||
[[Generic Adventure Game System]] ([[GAGS]]) | |||
[[genre]] | |||
[[geography]] | |||
[[glk]] | |||
[[glulx]] | |||
[[goals]] | |||
[[grammar]] | |||
[[grue]] | |||
[[guess-the-verb]] | |||
==H== | |||
[[hint]] | |||
[[homebrew parser]] | |||
[[Hugo]] | |||
[[hunger puzzle]] | |||
==I== | |||
[[immersion]] | |||
[[Infocom]] | |||
[[Inform]] | |||
[[interaction]] | |||
[[interactive fiction]] | |||
[[interactivity]] | |||
[[interactor]] | |||
[[interpreter]] | |||
[[inventory]] | |||
[[inventory management puzzle]] | |||
[[Invisiclues]] | |||
==J== | |||
==K== | |||
==L== | |||
[[last lousy point]] | |||
[[lazy medieval]] | |||
[[Level 9]] | |||
[[library]] | |||
[[library module]] | |||
[[light source]] | |||
[[linear]] | |||
[[location]] | |||
[[losing]] | |||
==M== | |||
[[Magnetic Scrolls]] | |||
[[map]] | |||
[[maze]] | |||
[[MDL]] | |||
[[menu-based conversation]] | |||
[[meta-command]] | |||
[[metagame]] | |||
[[Microstory]] | |||
[[middle game]] | |||
[[mimesis]] | |||
[[minicomp]] | |||
[[MUDs and MOOs]] | |||
[[multipath]] | |||
[[multiple endings]] | |||
[[multiple solutions]] | |||
==N== | |||
[[narrative]] | |||
[[narrator]] | |||
[[natural language processing]] (NLP) | |||
[[navigation]] | |||
[[non-player character]] (NPC) | |||
[[NPC]] | |||
==O== | |||
[[object]] | |||
[[object tree]] | |||
[[optimal ending]] | |||
==P== | |||
[[parser]] | |||
[[participatory comedy]] | |||
[[PC]] | |||
[[Phoenix]] | |||
[[player]] | |||
[[player-character]] (PC) | |||
[[plot]] | |||
[[prologue]] | |||
[[prompt]] | |||
[[purple prose]] | |||
[[puzzle]] | |||
[[puzzleless]] | |||
==Q== | |||
[[quest]] | |||
[[quit]] | |||
==R== | |||
[[ractive]] | |||
[[rail game]] | |||
[[rails, being on]] | |||
[[rank]] | |||
[[red herring]] | |||
[[refusal message]] | |||
[[replayability]] | |||
[[restart]] | |||
[[restore]] | |||
[[riddle]] | |||
[[rogue-like]] | |||
[[role-playing game]] (RPG) | |||
[[room]] | |||
[[ROY G. BIV]] | |||
[[RPG]] | |||
==S== | |||
[[sack object]] | |||
[[save]] | |||
[[scope]] | |||
[[score]] | |||
[[sense-passing]] | |||
[[session]] | |||
[[setting]] | |||
[[simulation]] | |||
[[simulationist]] | |||
[[solution]] | |||
[[soup cans]] | |||
[[SPAG]] | |||
[[Spectrum]] | |||
[[speed-IF]] | |||
[[spoiler]] | |||
[[status bar]] | |||
[[status line]] | |||
[[The Status Line]] | |||
[[story-driven]] | |||
[[story file]] | |||
[[sudden death]] | |||
[[synonyms]] | |||
==T== | |||
[[TADS]] | |||
[[TADS 3]] ([[T3]]) | |||
[[terp]] | |||
[[text adventure]] | |||
[[timed puzzle]] | |||
[[timer]] | |||
[[Topologika]] | |||
[[transcript]] | |||
[[traversal]] | |||
[[triangle of identities]] | |||
[[trigger]] | |||
[[turn]] | |||
[[two-word parser]] | |||
==U== | |||
[[undo]] | |||
[[unreliable narrator]] | |||
[[unwinnable]] | |||
[[user]] | |||
==V== | |||
[[verb]] | |||
[[vile zero error from hell]] (vzefh) | |||
[[virtual machine]] | |||
==W== | |||
[[walkthrough]] | |||
[[winnable]] | |||
[[winning]] | |||
[[world]] | |||
==X== | |||
[[xyzzy]] | |||
==Y== | |||
==Z== | |||
[[z-code]] | |||
[[z-machine]] | |||
[[ZIL]] |
Revision as of 20:19, 29 December 2004
Interactive Fiction Glossary (in progress)
See WebHome
A
Acorn action Adrift adventure game Adventure International AGT AGiliTy AIF Alan alpha-testing amusing Archimedes archive art show ask-tell author authoring system
B
babelfish puzzle backstory BBC Micro beta-testing
C
cave crawl character choose your own adventure (CYOA) clue combinatorial explosion command Commodore compass compiler competition containment conversation system CRPG cruelty scale cue cut-scene CYOA
D
darkness daemon death default behavior default response description designer diagnose dictionary diegesis disambiguation Dungeons and Dragons dungeon crawl (see cave crawl)
E
Eamon Easter egg endgame ending
F
fake spoiler feelies full score fuse
G
GAGS game game file game world Generic Adventure Game System (GAGS) genre geography glk glulx goals grammar grue guess-the-verb
H
hint homebrew parser Hugo hunger puzzle
I
immersion Infocom Inform interaction interactive fiction interactivity interactor interpreter inventory inventory management puzzle Invisiclues
J
K
L
last lousy point lazy medieval Level 9 library library module light source linear location losing
M
Magnetic Scrolls map maze MDL menu-based conversation meta-command metagame Microstory middle game mimesis minicomp MUDs and MOOs multipath multiple endings multiple solutions
N
narrative narrator natural language processing (NLP) navigation non-player character (NPC) NPC
O
object object tree optimal ending
P
parser participatory comedy PC Phoenix player player-character (PC) plot prologue prompt purple prose puzzle puzzleless
Q
quest quit
R
ractive rail game rails, being on rank red herring refusal message replayability restart restore riddle rogue-like role-playing game (RPG) room ROY G. BIV RPG
S
sack object save scope score sense-passing session setting simulation simulationist solution soup cans SPAG Spectrum speed-IF spoiler status bar status line The Status Line story-driven story file sudden death synonyms
T
TADS TADS 3 (T3) terp text adventure timed puzzle timer Topologika transcript traversal triangle of identities trigger turn two-word parser
U
undo unreliable narrator unwinnable user
V
verb vile zero error from hell (vzefh) virtual machine
W
walkthrough winnable winning world
X
xyzzy
Y
Z
z-code z-machine ZIL