Glossary: Difference between revisions
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Interactive Fiction Glossary (in progress) | Interactive Fiction Glossary (in progress) | ||
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L| L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]] | --NOTOC-- [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L| L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]] | ||
==A== | ==A== |
Revision as of 20:40, 29 December 2004
Interactive Fiction Glossary (in progress)
--NOTOC-- A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
A
Acorn action Adrift adventure game Adventure International AGT AGiliTy AIF Alan alpha-testing amusing Archimedes archive art show ask-tell author authoring system
B
babelfish puzzle backstory BBC Micro beta-testing
C
cave crawl character choose your own adventure (CYOA) clue combinatorial explosion command Commodore compass compiler competition containment conversation system CRPG cruelty scale cue cut-scene CYOA
D
darkness daemon death default behavior default response description designer diagnose dictionary diegesis disambiguation Dungeons and Dragons dungeon crawl (see cave crawl)
E
Eamon Easter egg endgame ending
F
fake spoiler feelies full score fuse
G
GAGS game game file game world Generic Adventure Game System (GAGS) genre geography glk glulx goals grammar grue guess-the-verb
H
hint homebrew parser Hugo hunger puzzle
I
immersion Infocom Inform interaction interactive fiction interactivity interactor interpreter inventory inventory management puzzle Invisiclues
J
K
L
last lousy point lazy medieval Level 9 library library module light source linear location losing
M
Magnetic Scrolls map maze MDL menu-based conversation meta-command metagame Microstory middle game mimesis minicomp MUDs and MOOs multipath multiple endings multiple solutions
N
narrative narrator natural language processing (NLP) navigation non-player character (NPC) NPC
O
object object tree optimal ending
P
parser participatory comedy PC Phoenix player player-character (PC) plot prologue prompt purple prose puzzle puzzleless
Q
quest quit
R
ractive rail game rails, being on rank red herring refusal message replayability restart restore riddle rogue-like role-playing game (RPG) room ROY G. BIV RPG
S
sack object save scope score sense-passing session setting simulation simulationist solution soup cans SPAG Spectrum speed-IF spoiler status bar status line The Status Line story-driven story file sudden death synonyms
T
TADS TADS 3 (T3) terp text adventure timed puzzle timer Topologika transcript traversal triangle of identities trigger turn two-word parser
U
undo unreliable narrator unwinnable user
V
verb vile zero error from hell (vzefh) virtual machine
W
walkthrough winnable winning world
X
xyzzy
Y
Z
z-code z-machine ZIL