Glossary

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Revision as of 20:11, 29 December 2004 by David Cornelson (talk | contribs)

%HEADER% ---++ Interactive Fiction Glossary (in progress) <a href=#A>A</a> <a href=#B>B</a> <a href=#C>C</a> <a href=#D>D</a> <a href=#E>E</a> <a href=#F>F</a> <a href=#G>G</a> <a href=#H>H</a> <a href=#I>I</a> <a href=#J>J</a> <a href=#K>K</a> <a href=#L>L</a> <a href=#M>M</a> <a href=#N>N</a> <a href=#O>O</a> <a href=#P>P</a> <a href=#Q>Q</a> <a href=#R>R</a> <a href=#S>S</a> <a href=#T>T</a> <a href=#U>U</a> <a href=#V>V</a> <a href=#W>W</a> <a href=#X>X</a> <a href=#Y>Y</a> <a href=#Z>Z</a>

See WebHome

A - <a name="A">- - - -</a>

  * Acorn
  * action
  * Adrift
  * adventure game
  * Adventure International
  * AGT
  * AGiliTy
  * AIF
  * Alan
  * alpha-testing
  * amusing
  * Archimedes
  * archive
  * art show
  * ask-tell
  * author
  * authoring system

B - <a name="B">- - - -</a>

  * babelfish puzzle
  * backstory
  * BBC Micro
  * beta-testing

C - <a name="C">- - - -</a>

  * cave crawl
  * character
  * choose your own adventure (CYOA)
  * clue
  * combinatorial explosion
  * command
  * Commodore
  * compass
  * compiler
  * competition
  * containment 
  * conversation system
  * CRPG
  * cruelty scale
  * cue
  * cut-scene
  * CYOA

D - <a name="D">- - - -</a>

  * darkness
  * daemon
  * death
  * default behavior
  * default response
  * description
  * designer
  * diagnose
  * dictionary
  * diegesis
  * disambiguation
  * Dungeons and Dragons
  * dungeon crawl (see cave crawl)

E - <a name="E">- - - -</a>

  * Eamon
  * Easter egg
  * endgame
  * ending

F - <a name="F">- - - -</a>

  * fake spoiler
  * feelies
  * full score
  * fuse

G - <a name="G">- - - -</a>

  * GAGS
  * game
  * game file
  * game world
  * Generic Adventure Game System (GAGS)
  * genre
  * geography
  * glk
  * glulx
  * goals
  * grammar
  * grue
  * guess-the-verb 

H - <a name="H">- - - -</a>

  * hint 
  * homebrew parser 
  * Hugo   
  * hunger puzzle 

I - <a name="I">- - - -</a>

  * immersion
  * Infocom
  * Inform
  * interaction
  * interactive fiction
  * interactivity
  * interactor
  * interpreter
  * inventory
  * inventory management puzzle
  * Invisiclues

J - <a name="J">- - - -</a>

K - <a name="K">- - - -</a>

L - <a name="L">- - - -</a>

  * last lousy point
  * lazy medieval
  * Level 9
  * library
  * library module
  * light source
  * linear
  * location
  * losing

M - <a name="M">- - - -</a>

  * Magnetic Scrolls
  * map
  * maze
  * MDL
  * menu-based conversation
  * meta-command
  * metagame
  * Microstory
  * middle game
  * mimesis
  * minicomp
  * MUDs and MOOs
  * multipath
  * multiple endings
  * multiple solutions

N - <a name="N">- - - -</a>

  * narrative
  * narrator
  * natural language processing (NLP)
  * navigation
  * non-player character (NPC)
  * NPC

O - <a name="O">- - - -</a>

  * object
  * object tree
  * optimal ending

P - <a name="P">- - - -</a>

  * parser
  * participatory comedy
  * PC
  * Phoenix
  * player
  * player-character (PC)
  * plot
  * prologue
  * prompt
  * purple prose
  * puzzle
  * puzzleless

Q - <a name="Q">- - - -</a>

  * quest
  * quit

R - <a name="R">- - - -</a>

  * ractive
  * rail game
  * rails, being on
  * rank
  * red herring
  * refusal message
  * replayability
  * restart
  * restore
  * riddle
  * rogue-like
  * role-playing game (RPG)
  * room
  * ROY G. BIV
  * RPG

S - <a name="S">- - - -</a>

  * sack object
  * save
  * scope
  * score
  * sense-passing
  * session
  * setting
  * simulation
  * simulationist
  * solution
  * soup cans 
  * SPAG
  * Spectrum
  * speed-IF
  * spoiler
  * status bar
  * status line
  * The Status Line
  * story-driven
  * story file
  * sudden death
  * synonyms

T - <a name="T">- - - -</a>

  * TADS
  * TADS 3 (T3)
  * terp
  * text adventure
  * timed puzzle
  * timer
  * Topologika
  * transcript
  * traversal
  * triangle of identities
  * trigger
  * turn
  * two-word parser

U - <a name="U">- - - -</a>

  * undo
  * unreliable narrator
  * unwinnable
  * user

V - <a name="V">- - - -</a>

  * verb
  * vile zero error from hell (vzefh)
  * virtual machine

W - <a name="W">- - - -</a>

  * walkthrough
  * winnable
  * winning
  * world

X - <a name="X">- - - -</a>

  * xyzzy

Y - <a name="Y">- - - -</a>

Z - <a name="Z">- - - -</a>

  * z-code
  * z-machine
  * ZIL

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