Glossary
%HEADER% ---++ Interactive Fiction Glossary (in progress) <a href=#A>A</a> <a href=#B>B</a> <a href=#C>C</a> <a href=#D>D</a> <a href=#E>E</a> <a href=#F>F</a> <a href=#G>G</a> <a href=#H>H</a> <a href=#I>I</a> <a href=#J>J</a> <a href=#K>K</a> <a href=#L>L</a> <a href=#M>M</a> <a href=#N>N</a> <a href=#O>O</a> <a href=#P>P</a> <a href=#Q>Q</a> <a href=#R>R</a> <a href=#S>S</a> <a href=#T>T</a> <a href=#U>U</a> <a href=#V>V</a> <a href=#W>W</a> <a href=#X>X</a> <a href=#Y>Y</a> <a href=#Z>Z</a>
See WebHome
A - <a name="A">- - - -</a>
* Acorn * action * Adrift * adventure game * Adventure International * AGT * AGiliTy * AIF * Alan * alpha-testing * amusing * Archimedes * archive * art show * ask-tell * author * authoring system
B - <a name="B">- - - -</a>
* babelfish puzzle * backstory * BBC Micro * beta-testing
C - <a name="C">- - - -</a>
* cave crawl * character * choose your own adventure (CYOA) * clue * combinatorial explosion * command * Commodore * compass * compiler * competition * containment * conversation system * CRPG * cruelty scale * cue * cut-scene * CYOA
D - <a name="D">- - - -</a>
* darkness * daemon * death * default behavior * default response * description * designer * diagnose * dictionary * diegesis * disambiguation * Dungeons and Dragons * dungeon crawl (see cave crawl)
E - <a name="E">- - - -</a>
* Eamon * Easter egg * endgame * ending
F - <a name="F">- - - -</a>
* fake spoiler * feelies * full score * fuse
G - <a name="G">- - - -</a>
* GAGS * game * game file * game world * Generic Adventure Game System (GAGS) * genre * geography * glk * glulx * goals * grammar * grue * guess-the-verb
H - <a name="H">- - - -</a>
* hint * homebrew parser * Hugo * hunger puzzle
I - <a name="I">- - - -</a>
* immersion * Infocom * Inform * interaction * interactive fiction * interactivity * interactor * interpreter * inventory * inventory management puzzle * Invisiclues
J - <a name="J">- - - -</a>
K - <a name="K">- - - -</a>
L - <a name="L">- - - -</a>
* last lousy point * lazy medieval * Level 9 * library * library module * light source * linear * location * losing
M - <a name="M">- - - -</a>
* Magnetic Scrolls * map * maze * MDL * menu-based conversation * meta-command * metagame * Microstory * middle game * mimesis * minicomp * MUDs and MOOs * multipath * multiple endings * multiple solutions
N - <a name="N">- - - -</a>
* narrative * narrator * natural language processing (NLP) * navigation * non-player character (NPC) * NPC
O - <a name="O">- - - -</a>
* object * object tree * optimal ending
P - <a name="P">- - - -</a>
* parser * participatory comedy * PC * Phoenix * player * player-character (PC) * plot * prologue * prompt * purple prose * puzzle * puzzleless
Q - <a name="Q">- - - -</a>
* quest * quit
R - <a name="R">- - - -</a>
* ractive * rail game * rails, being on * rank * red herring * refusal message * replayability * restart * restore * riddle * rogue-like * role-playing game (RPG) * room * ROY G. BIV * RPG
S - <a name="S">- - - -</a>
* sack object * save * scope * score * sense-passing * session * setting * simulation * simulationist * solution * soup cans * SPAG * Spectrum * speed-IF * spoiler * status bar * status line * The Status Line * story-driven * story file * sudden death * synonyms
T - <a name="T">- - - -</a>
* TADS * TADS 3 (T3) * terp * text adventure * timed puzzle * timer * Topologika * transcript * traversal * triangle of identities * trigger * turn * two-word parser
U - <a name="U">- - - -</a>
* undo * unreliable narrator * unwinnable * user
V - <a name="V">- - - -</a>
* verb * vile zero error from hell (vzefh) * virtual machine
W - <a name="W">- - - -</a>
* walkthrough * winnable * winning * world
X - <a name="X">- - - -</a>
* xyzzy
Y - <a name="Y">- - - -</a>
Z - <a name="Z">- - - -</a>
* z-code * z-machine * ZIL
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