IFWiki:Main Page features

From IFWiki

This contains all the "Featured articles" which will appear on the Main Page. The heading number is chosen based on the date of the month. Headings other than 1-31 will be ignored, so old material can remain on this page for potential future re-use. The page can only be edited by administrators since its contents appear on the Main Page, but if you have suggestions then please click "Discussion" to edit the talk page.

1

Colors

2

Escape!

3

Grue

From the Scots verb grue meaning "to shudder," also the root word of gruesome.

A legendary creature in Infocom games that would inevitably eat a player-character who spent too long in the darkness. [ES]

(Read more at Grue)

4

Sports

5

Drilldown: Software

Browse IFWiki's database of authoring systems, interpreters, and other software, using filters to narrow your results.

(Go to Special:Drilldown/Software)

6

Europe

7

Poetry

8

Espionage

9

Solar system

10

A Zorkmid and a Get Lamp coin.

Feelies

Physical items -- brochures, photographs, small coins, glow-in-the-dark plastic stones, and other paraphernalia -- distributed along with IF software, either purely for aesthetic/immersive value, or to serve as a copy-protection mechanism (offering clues to an in-game puzzle).

(Read more at Feelies)

11

Cover art for GET LAMP.

Get Lamp

Get Lamp: The Text Adventure Documentary (http://www.getlamp.com/) is a documentary film project by Jason Scott, filmed between 2006-2008 and released in 2010. Filming started in February of 2006 with an interview of Mike Berlyn, with pre-production research taking place at least a year before that.

(Read more at Get Lamp)

12

Mind

13

Animals

14

ClubFloyd

ClubFloyd was founded on September 2, 2007. The idea behind it is that each week at a pre-arranged time, people can meet online to cooperatively play a game of interactive fiction.

(Read more at ClubFloyd)

15

Pairs

16

Invisiclues

Initially, a trademarked name for the hint booklets published by Infocom; now a generic term for a way of organizing a series of increasingly explicit hits that do not unnecessarily destroy the challenge of solving a puzzle.

Each of the Infocom Invisicules books included a series of questions that the player might ask about a particular puzzle (e.g. "How do I find the cave entrance?"), and a series of increasingly specific answers written in invisible ink.

(Read more at Invisiclues)

17

Cities

18

Trains

19

Monkeys!

20

Interpreter

An interpreter (or terp, for short) is an application program ("app") which reads a story file and presents the game contained inside that file to the player.

(Read more at Interpreter)

21

Home

22

Royalty

23

Murder

24

Parser-choice hybrid

Parser-choice hybrid (or just hybrid) interactive fiction covers works which are not easily categorised as either parser-based or choice-based IF, having some characteristics of both.

(Read more at Parser-choice hybrid)

25

Triangle of identities

A term invented by Graham Nelson to describe the nature of a player's interaction with a game.

(Read more at Triangle of identities)

26

Aliens

27

Family

28

Cheese-friendly Game Directory

Cheese-friendly Game Directory header.jpg

Note: The Cheese-friendly Game Directory is a webpage by Emily Short. The content of her directory is used on IFWiki with permission.

(Read more at Cheese-friendly Game Directory)

29

Xyzzy

A magic word implemented by Will Crowther in the original text adventure, known as "Advent" or "Colossal Cave Adventure", among other names.

(Read more at Xyzzy)

30

Seasons

31

Westerns

Unused

Crazy


Time Measurements


Numbers


Happiness


Very Short Titles


Evil


Triples


School


Food


All or Nothing


Materials